Regularization of Voxel Art

Abstract
Voxel based modeling is an attractive way to represent complex multi-material objects. Multi-labeled voxel models are also ubiquitous in material sciences, medical imaging or numerical simulations. We present here a variational method to regularize interfaces in multi-labeled digital images. It builds piecewise smooth quadrangulated surfaces efficiently, with theoretical guarantees of stability. Complex topological events when several materials are considered are handled naturally. We show its usefulness for digital surface approximation, for voxel art regularization by transferring colorimetric information, and for upscaling voxel models to speed up coarse-to-fine modeling.
Type
Publication
SIGGRAPH Talk 2018
Digital Surface
Reconstruction
Variational Model
Digital Geometry
Discrete Geometric Estimator
Piecewise Smooth Reconstruction
Authors
Professor of Computer Science
My research interests include digital geometry, geometry processing, image analysis, variational models and discrete calculus.