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INFO804 Introduction à l'informatique graphique
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
addLight() :
rt::Scene
addObject() :
rt::Scene
at() :
rt::Image2D< TValue >
- b -
begin() :
rt::Image2D< TValue >
- c -
clamp() :
rt::Color
color() :
rt::Light
,
rt::PointLight
cross() :
rt::PointVector< T, N >
- d -
direction() :
rt::Light
,
rt::PointLight
dot() :
rt::PointVector< T, N >
draw() :
rt::GraphicalObject
,
rt::Light
,
rt::PointLight
,
rt::Scene
,
rt::Sphere
,
rt::Viewer
,
Viewer
drawSomeLight() :
rt::Viewer
- e -
end() :
rt::Image2D< TValue >
- g -
getMaterial() :
rt::GraphicalObject
,
rt::Sphere
getNormal() :
rt::GraphicalObject
,
rt::Sphere
GraphicalObject() :
rt::GraphicalObject
- h -
h() :
rt::Image2D< TValue >
helpString() :
rt::Viewer
,
Viewer
- i -
init() :
rt::GraphicalObject
,
rt::Light
,
rt::PointLight
,
rt::Scene
,
rt::Sphere
,
rt::Viewer
,
Viewer
- k -
keyPressEvent() :
rt::Viewer
- l -
light() :
rt::Light
Light() :
rt::Light
light() :
rt::PointLight
,
rt::Scene
localize() :
rt::Sphere
- m -
Material() :
rt::Material
mix() :
rt::Material
- p -
PointLight() :
rt::PointLight
- r -
Ray() :
rt::Ray
rayIntersection() :
rt::GraphicalObject
,
rt::Scene
,
rt::Sphere
render() :
rt::Renderer
- s -
Scene() :
rt::Scene
setScene() :
rt::Viewer
Sphere() :
rt::Sphere
start() :
rt::Image2D< TValue >
- t -
trace() :
rt::Renderer
- v -
Viewer() :
rt::Viewer
- w -
w() :
rt::Image2D< TValue >
- ~ -
~GraphicalObject() :
rt::GraphicalObject
~Light() :
rt::Light
~PointLight() :
rt::PointLight
~Scene() :
rt::Scene
~Sphere() :
rt::Sphere
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