Publications

(2019). Digital Curvature Evolution Model for Image Segmentation. International Conference on Discrete Geometry for Computer Imagery (DGCI'2019), Marne-la-Vallée, France.
(2019). Combining voxel and normal predictions for multi-view 3D sketching. Computers & Graphics, 82: 65-72, 2019.
(2019). Analytical description of digital intersections: Minimal parameters and multiscale representation. Theoretical Computer Science, 784: 99-112, 2019.
(2018). Regularization of Voxel Art. SIGGRAPH Talk 2018.
(2018). Mumford-Shah Mesh Processing using the Ambrosio-Tortorelli Functional. Computer Graphics Forum, 37(7): 75-85, 2018.
(2017). Two Plane-Probing Algorithms for the Computation of the Normal Vector to a Digital Plane. Journal of Mathematical Imaging and Vision, 59(1):23-39, 2017.
(2017). Robust and Convergent Curvature and Normal Estimators with Digital Integral Invariants. Modern Approaches to Discrete Curvature, Chapter - Robust and Convergent Curvature and Normal Estimators with Digital Integral Invariants, pp 293-348, volume 2184 of Lecture Notes in Mathematics, 2017.
(2017). Heat Kernel Laplace-Beltrami Operator on Digital Surfaces. Discrete Geometry for Computer Imagery: 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 – 21, 2017, Proceedings.
(2017). Digital Surface Regularization by Normal Vector Field Alignment. Discrete Geometry for Computer Imagery: 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 – 21, 2017, Proceedings.
(2016). Properties of Gauss Digitized Shapes and Digital Surface Integration. Journal of Mathematical Imaging and Vision, 54(2): 162-180, 2016.